ABOUT WORKS CONTACT

Game Development & Servers

Immersive experiences backed by robust engineering.

We combine deep technical rigor with engine expertise to construct the high-performance systems that make multiplayer worlds feel alive. We focus on the seamless integration of rich clients, stateful game servers, and stateless web APIs.

Core Capabilities

  • Networking & Replication: We engineer the invisible constraints of multiplayer. Our expertise spans the stack from raw TCP/UDP and Reliable UDP transport layers to complex State Replication architectures. We implement Client-Side Prediction, Entity Interpolation, and Lag Compensation to ensure fluid gameplay. Bandwidth is optimized using efficient serialization (Protobuf, MsgPack) for fast, packet-perfect synchronization.
  • Deep Client Engineering: We don't just script; we extend the engine. We build custom Game Systems, Procedural Mesh Generation, and performant Shaders to achieve unique visual fidelity. We specialize in the tight coupling of Client-Server Integration, ensuring local client logic reconciles perfectly with authoritative server snapshots.
  • Scalable Server Architectures: We architect the full backend spectrum. We build Stateful Authoritative Servers (C++, Rust, Kotlin, Java) for core gameplay loops and Stateless API Servers for meta-game persistence, player inventory, and UGC storage. We ensure your database and storage layers are optimized for high-frequency access patterns.
  • Reliability & Infrastructure: Scalability is proven, not guessed. We validate your platform by running high-CCU bot fleets (headless clients) to stress-test matchmakers and replication logic, alongside API load testing to ensure your backend infrastructure handles launch-day spikes without breaking a sweat.

Whether scaling a competitive shooter or a persistent virtual world, we ensure your game is built on a solid architecture.