Game Development & Servers
Immersive experiences backed by robust engineering.
We combine deep technical rigor with engine expertise to construct the high-performance systems that make multiplayer worlds feel alive. We focus on the seamless integration of rich clients, stateful game servers, and stateless web APIs.
Core Capabilities
- Networking & Replication: We engineer the invisible constraints of multiplayer. Our expertise spans the stack from raw TCP/UDP and Reliable UDP transport layers to complex State Replication architectures. We implement Client-Side Prediction, Entity Interpolation, and Lag Compensation to ensure fluid gameplay. Bandwidth is optimized using efficient serialization (Protobuf, MsgPack) for fast, packet-perfect synchronization.
- Deep Client Engineering: We don't just script; we extend the engine. We build custom Game Systems, Procedural Mesh Generation, and performant Shaders to achieve unique visual fidelity. We specialize in the tight coupling of Client-Server Integration, ensuring local client logic reconciles perfectly with authoritative server snapshots.
- Scalable Server Architectures: We architect the full backend spectrum. We build Stateful Authoritative Servers (C++, Rust, Kotlin, Java) for core gameplay loops and Stateless API Servers for meta-game persistence, player inventory, and UGC storage. We ensure your database and storage layers are optimized for high-frequency access patterns.
- Reliability & Infrastructure: Scalability is proven, not guessed. We validate your platform by running high-CCU bot fleets (headless clients) to stress-test matchmakers and replication logic, alongside API load testing to ensure your backend infrastructure handles launch-day spikes without breaking a sweat.
Whether scaling a competitive shooter or a persistent virtual world, we ensure your game is built on a solid architecture.
Related Experience
Full-Stack Gaming Platform
Built a comprehensive metaverse platform with a low-memory backend and Svelte frontend, handling content creation and user-generated data.
Ecosystem Simulation AI
Developed an advanced AI system for nurturing in-game flora, featuring cheat-proof server-side logic and accurate terrain navigation.
Global Game Server Orchestration
Designed and deployed GCP cloud infrastructure for an online game, utilizing Terraform, Helm, and custom Kubernetes operators for game server management.
Scalable WebRTC Video/Voice Platform
Developed a scalable WebRTC video chat system in Unity, evolving from P2P to an SFU architecture to support massive concurrency and broadcasting.
High-Performance Voxel Terrain Engine
Engineered a performant terrain engine with CSG mesh generation and real-time multiplayer synchronisation, including a water system prototype.